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Command

Allows you to encapsulate actions in objects. The key idea behind this pattern is to provide the means to decouple client from receiver.

Real world example

A generic example would be you ordering food at a restaurant. You (i.e. Client) ask the waiter (i.e. Invoker) to bring some food (i.e. Command) and waiter simply forwards the request to Chef (i.e. Receiver) who has the knowledge of what and how to cook. Another example would be you (i.e. Client) switching on (i.e. Command) the television (i.e. Receiver) using a remote control (Invoker). 

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