Behavioral Design Patterns
It is concerned with assignment of responsibilities between the objects. What makes them different from structural patterns is they don't just specify the structure but also outline the patterns for message passing/communication between them. Or in other words, they assist in answering "How to run a behavior in software component?"
Types of Behavioral Design Patterns
- Chain of Responsibility
- Command
- Iterator
- Mediator
- Memento
- Observer
- Visitor
- Strategy
- State
- Template Method